Gamification

Gamification

National Center for Biotechnology Information

Category

Behavioural change

Country

United states of America

Description

The use of digital games that include elements of game playing (gamification) are rapidly becoming an important tool for improving health behaviours and supporting the delivery of care and education. As a result, gamification has been found to be an effective way to reach certain groups with information about HIV prevention, testing and treatment services, particularly young people.